Ne öğreneceğim?
From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design or design and production.Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. The course reflects forward thinking industry practice in its approach to technical design as a growing discipline within games development, alongside more established avenues such as games/technical art and games design.Working both independently and as a part of a team, students learn industry level skill-sets in game engine technologies, games culture and game design fundamentals. This multidisciplinary course enables a firm grounding in the games development process and core disciplinary technologies. Before entering into their second year students choose to specialise in one of the following three pathways:- Game Design and Production - for budding producers, game designers and narrative designers.- Game Art - for those looking for a way into 2D and 3D environment design, character design and visualisation- Technical Design - for student designers who want to push their technical skills into level design, scripting, prototyping and engine technologies.With access to cutting-edge technology, world class facilities and deep industry contacts, students can take their first steps into this exciting field.
Hangi bölümdeyim?
Ravensbourne
Giriş koşulları
Amerika gelen öğrenciler için
2 A levels, minimum CC OR 4 AS levels minimum CCCC.